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Upgrading Edit

Building the Warp Device is available after clearing Mission 2-2 and requires the following:

Level S.H.I.E.L.D. Level Anti-Matter Gold Gear Up Kits Component Packs Stark-branded Blueprint
1 0 0 0 0 0 0
2 3 7,600 6,400 10 0 0
3 5 11,600 14,100 20 0 0
4 7 16,200 24,600 30 0 0
5 10 25,000 46,400 40 0 0
6 14 37,600 94,100 50 30 0
7 18 52,800 171,200 60 40 0
8 22 74,800 289,100 70 50 0
9 26 95,200 461,700 80 60 0
10 30 124,200 714,200 90 70 15
11 34 149,800 1,083,200 110 85 30
12 38 177,500 1,608,600 130 100 45
13 42 222.600 2,269,500 150 115 60
14 46 256,200 3,013,100 170 130 75
15 50 317,000 3,909,000 190 145 90

Increasing the level of the Warp Device increases the number of missions you are able to perform each day.

Warp Mission Details Edit

Each Warp Mission can be run once per day.1 Sending heroes on a Warp Device Mission costs Anti-Matter. A hero can only be deployed on one Warp Mission at a time but the only thing they are excluded from doing until they finish it is more Warp Missions. Three heroes must be deployed to start a Warp Mission.

The Success Rate of the mission depends on the level of the mission and the levels of the three heroes deployed. If the heroes deployed are at or above the level of the mission, there will be a 100% chance of success. If the three heroes are lower level, there is a possibility of failure which will result in no rewards.

A successful mission will reward Experience to each participating hero and one random hero Biometric. There is a small chance of a "Perfect Clear" on any successful mission which will also give an additional two hero Biometrics for one random hero.

The "Total" column shows the total amount of Antimatter required and also the level of Antimatter Generator needed to support running all missions up to that level daily if you collect the maximum daily amount of Antimatter.

Device Level Mission Name Mission

Level

Play Time EXP Gain2 Antimatter Total

(AM Gen)

1 Super Soldier 10 30M 223 240 240 (1)
1 Face Off 12 30M 316 240 480 (1)
2 Down Under 14 30M 473 440 920 (1)
3 Doc Ock On the Clock 16 45M 716 660 1,580 (2)
4 Gold Finger 18 45M 1,166 930 2,510 (3)
5 Night at the Museum 20 45M 1,910 1,430 3,940 (4)
6 Big Hero Seeks 22 1H 2,802 2,150 6,090 (6)
6 King Pinned 24 1H 3,671 2,150 8,240 (7)
7 Rocket Ralph 26 1H 4,950 3,020 11,260 (8)
7 Animal Husbandry 28 1H 6,644 3,020 14,280 (8)
8 Flipside 30 1H 30M 9,715 4,280 18,560 (9)
8 Whose Side are You

On?

32 1H 30M 13,769 4,280 22,840 (10)
9 An Infinity Be Gone 34 1H 30M 20,202 5,440 28,280 (11)
9 Dark Shadows 36 1H 30M 29,085 5,440 33,720 (11)
10 Dead on Arrival 38 2H 39,243 7,100 40,820 (13)
10 White House Down

and Out

40 2H 53,133 7,100 47,920 (13)
11 Lean Green Fighting Machine 42 2H 30M 71,917 8,560 56,480
11 Unfriendly Fire 43 2H 30M 83,807 8,560 65,040
12 Ronan the Defuser 44 4H 97,642 10,140 75,180
12 The Enemy of my Enemy 45 4H 113,654 10,140 85,320
12 Drax the Destroyer 46 4H 132,405 10,140 95,460
13 Fangs for the Memories 47 4H 30M 154,232 12,720 108,180
13 Blood and Bones 48 4H 30M 179,836 12,720 120,900
13 Where the Sun Don't Shine 49 4H 30M 209,690 12,720 133,620
14 Better Dead Than Red 49 6H 209,690 14,640 148,260
14 Chief Executive 49 6H 209,690 14,640 162,900
14 Remember the Titans 49 6H 209,690 14,640 177,540

Notes Edit

1. Mission Clear! After Daily Reset Edit

The "Mission Clear!" status of the Warp Device display is not always accurate. The Warp Device does not seem to refresh properly when it hits the Daily Reset time if you have the game running (in the Foreground or Background) when the Daily Reset hits. Exiting the game and logging back in after the Daily Reset will refresh it and allow you to do more Warp Missions.

2. EXP Gain per Mission Edit

The EXP Gain per Mission seems to be affected by EXP bonus modifiers as the values show slightly differently for different players.

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