Comic Cards have replaced Comic Covers as of Patch 2.0.0.
Each Comic Card equipped grants bonuses to all heroes. A total of five cards can be equipped.
Each Card has both a Ranking (stars) and a Level (number). The Ranking determines how many bonuses the Card grants, one per Rank. The Level determines the numerical value of the bonus. Comic Cards can be upgraded similar to ISO-8 but the Level of the Card, from 1 to 6, is purely random and changes each time a card is upgraded.
Card bonus slots 1 and 2 are always the same and the value of the bonus varies according to the level of the Card. Card slots 3 through 6 each have their own set of 5 random bonuses and will change EVERY TIME the Card is upgraded. The bonus values of Slot 3 will be 5.1%, Slot 4 wil be 5.4%, Slot 5 will be 5.7%, and Slot 6 will be 6.0%. The set of bonuses for slots 3 to 6 varies based on the Card. Random bonus slot 4 can also roll a Proc but a Card does not always have a Proc even at 6 since it is random for slot 4, however, the Proc will always be the same for each Card.
A Card can be upgraded by spending other cards of the same rank to upgrade it. It takes 5 Cards to upgrade an existing Card. Every time a card is upgraded, its Level will be randomly rolled from 1 to 6. Every time a Card is upgraded, it's Slot 3 and higher bonuses will be randomly chosen from the set of bonuses available to that slot. It takes a total of 625 Rank 1 Cards and (?) Gold to Upgrade a Rank 1 to a Rank 6 Card.
Card Bonus Details Edit
The range of the Slot 1 and Slot 2 bonuses increases based on both the Card's Rank (stars) and the Card's Level (1 to 6).
|Card Rank||Level 1||Level 2||
|Level 4||Level 5||Level 6||Cost to Upgrade|
Card Details Edit
|Comic Card||Rank 1||Rank 2||Slot 4 Proc (5% Chance, 15 seconds)||Location|
|1602 Witch Hunter Angela #1||Critical Damage||Cold Resist||20% Increased HP on Getting Hit 1||Hawkeye Rift|
|1872 #1||Attack Speed||Movement Speed||20% Attack Speed on Attack||Captain America Rift|
|1872 #1 (Shaner Variant)||Physical Attack||Critical Rate||20% Critical Rate on Critical Attack||Store|
|Armor Wars #1||Movement Speed||Mind Resist||20% Movement Speed on Critical Attack||Ghost Rider Rift|
|Black Widow #20||All Defense||Max HP||20% Skill Cooldown on Critical Attack||Thor Rift|
|Captain Marvel and the Carol Corps #2||Critical Rate||Poison Resist||20% Critical Damage on Attack||Blade Rift|
|Civil War: The Initiative (2007) #1||Energy Defense||Critical Damage||Crowd Control Time||Store|
|Loki, Agent of Asgard #17||All Attack||Cooldown Time ↓||20% Physical Attack on Critical Attack||Destroyer Rift|
|Marvel Zombies #2||Dodge||Cooldown Time ↓||20% Skill Cooldown on Dodge||Vision Rift|
|Marvel Zombies #2 (Walta Variant)||Energy Defense||Dodge||20% Dodge on Getting Hit||Store|
|M.O.D.O.K. Assassin #1||Crowd Control Time ↓||Mind Resist||20% Defense Penetration on Attack||Loki Rift|
|Punisher||Defense Penetration||Attack Speed||20% Increased HP on Dodge 1||Black Panther Rift|
|Secret Wars 2099 #1||Recovery Rate||Lightning Resist||20% Physical Defense on Critical Attack||Iron Fist Rift|
|Secret Wars: Battleworld #2||Max HP||Fire Resist||20% Movement Speed on Getting Hit||Spider-Man Rift|
|Secret Wars 2099 #1 (Lim Variant)||Attack Speed||Defense Penetration||20% Defense Penetration on Getting Hit||Store|
|S.H.I.E.L.D. #1 (Young Variant)||Fire Resist||Defense Penetration||20% Movement Speed on Attack||Store|
|S.H.I.E.L.D. #6 (NYC Variant)||Cold Resist||Critical Rate||20% Critical Rate on Attack||Store|
|S.H.I.E.L.D. #7||Lightning Resist||Critical Damage||20% Crowd Control Time ↓ on Getting Hit||Store|
|S.H.I.E.L.D. #8||Poison Resist||Dodge||20% Attack Speed on Getting Hit||Store|
|Thors #2 (Keown Variant)||Energy Attack||Crowd Control Time ↓||20% Critical Damage on Attack||Store|
1872 #1 Edit
|Grade 1||Grade 2||Grade 3||Grade 4||Grade 5||Grade 6|
|Attack Speed||Movement Speed||Critical Damage||Cooldown Time||All Defense||Critical Rate|
|Dodge||Crowd Control Time||Physical Defense||All Attack|
|Max HP||Cold Resist||Energy Defense||Physical Attack|
|Fire Resist||Ignore Defense||Recovery Rate||Energy Attack|
|Mind Resist||5% rate when attacking;
ATTACK SPEED 20% (15 Sec.)
|Lightning Resist||Poison Resist|
- The 20% HP proc is NOT a heal. It increases both your total HP and current HP by 20% and then when it wears off, both your total HP and current HP reduces by the same amount.
Recommended Card Sets Edit
Please add your recommended card sets.
- Max Cooldown and Combat Set
- 1872 #1 (Shaner Variant): Physical Attack, Critical Rate, 20% Critical Rate proc
- Black Widow #20: All Defense, Max HP, 20% Cooldown proc
- Loki: Agent of Asgard #17: All Attack, Cooldown Time, 20% Physical Attack proc
- Marvel Zombies #2: Dodge, Cooldown Time, 20% Cooldown on Dodge
- Thors #2 (Keown Variant): Energy Attack, Crowd Control Time, 20% Critical Damage proc