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Overview[]

Comic Cards have replaced Comic Covers as of Patch 2.0.0.

Each Comic Card equipped grants bonuses to all heroes. A total of five cards can be equipped.

Each Card has both a Ranking (stars) and a Level (number). The Ranking determines how many bonuses the Card grants, one per Rank. The Level determines the numerical value of the bonus. Comic Cards can be upgraded similar to ISO-8, but the Level of the Card, from 1 to 6, is purely random and changes each time a card is upgraded.

Card bonus slots 1 and 2 are always the same and the value of the bonus varies according to the Level of the Card. Card slots 3 through 6 each have their own set of 5 random bonuses and will change EVERY TIME the Card is upgraded. The bonus values of Slot 3 will be 5.1%, Slot 4 will be 5.4%, Slot 5 will be 5.7%, and Slot 6 will be 6.0%. The set of bonuses for slots 3 to 6 varies based on the Card. Random bonus slot 4 can also roll a Proc, but a Card does not always have a Proc even at 6 RankStar since it is random for slot 4, however, the Proc will always be the same for each Card.

Upgrading[]

A Card can be upgraded by spending other Cards of the same rank to upgrade it. It takes 5 Cards to upgrade an existing Card. Every time a Card is upgraded, its Level will be randomly rolled from 1 to 6, while its Slot 3 and higher bonuses will be randomly chosen from the set of bonuses available to that slot. It takes a total of 3125 Rank 1 Cards and (?) Gold to Upgrade a Rank 1 to a Rank 6 Card.

Card Bonus Details[]

The range of the Slot 1 and Slot 2 bonuses increases based on both the Card's Rank (stars) and the Card's Level (1 to 6).

Card Rank Level 1 Level 2

Level 3

Level 4 Level 5 Level 6 Cost to Upgrade
1 (Normal) 2.5% 3% 3.5% 4% 4.5% 5% 8,000
2 (Advanced) 3.5% 4% 4.5% 5% 5.5% 6% 13,000
3 (Rare) 4.5% 5% 5.5% 6% 6.5% 7% 22,000
4 (Heroic) 5.5% 6% 6.5% 7% 7.5% 8% 37,000
5 (Legendary) 6.5% 7% 7.5% 8% 8.5% 9% 62,000
6 (Mythical) 7.5% 8% 8.5% 9% 9.5% 10% N/A

Card Details[]

Individual Comic Card Details
Card Name Image Fixed Stat 1 Fixed Stat 2 4Star Proc Location
1872 #1 Cc 1872 1 Attack Speed Movement Speed
  • Activation Rate: 5% when attacking
  • Attack Speed +20% (15 Sec)
Store
Dispatch Mission
Armor Wars #1 Cc armorwars 1 Movement Speed Mind Resist
  • Activation Rate: 5% when dealing critical attack
  • Movement Speed +20% (15 Sec)
Store
Dispatch Mission
Captain Marvel & The Carol Corps #2 Cc captainmarvelandthecarolcorps 2 Critical Rate Poison Resist
  • Activation Rate: 5% when attacking
  • Critical Damage +20% (15 Sec)
Store
Dispatch Mission
1602 Witch Hunter Angela #1 Cc 1602witchhunterangela 1 Critical Damage Cold Resist
  • Activation Rate: 5% when hit
  • +20% HP (15 Sec)
Store
Dispatch Mission
Marvel Zombies #2 Cc marvelzombies 2 Dodge Cooldown Duration
  • Activation Rate: 5% when dodging
  • Decrease Skill Cooldown +20% (15 Sec)
Dispatch Mission
Dimension Mission
Secret Wars 2099 #1 Cc secretwars2099 1 Recovery Rate Lightning Resist
  • Activation Rate: 5% when dealing critical attack
  • +20% of Physical Defence (15 Sec)
Store
Dispatch Mission
Black Widow #20 Cc blackwidow 20 All Basic Defences Increase Max HP
  • Activation Rate: 5% when attacking
  • Decrease Skill Cooldown +20% (15 Sec)
Store
Dispatch Mission
Secret Wars: Battleworld #2 Cc secretwarsbattleworld 2 Max HP Fire Resist
  • Activation Rate: 5% when hit
  • Movement Speed increases by +20% (15 Sec)
Store
Dispatch Mission
Loki: Agent of Asgard #17 Cc lokiagentofasgard 17 All Basic Attacks Increase Cooldown Duration Decrease
  • Activation Rate: 5% when dealing critical attack
  • +20% of Physical Attack (15 Sec)
Dimension Mission
Dispatch Mission
M.O.D.O.K Assassin #1 Cc modokassassin 1 Crowd Control Time Decrease Mind Resist Increase
  • Activation Rate: 5% when attacking
  • +20% Ignore Defense (15 Sec)
Store
Dispatch Mission
The Punisher #19 Cc thepunisher 19 Ignore Defense Attack Speed Increase
  • Activation Rate: 5% when dodging
  • +20% increase of HP (15 Sec)
Store
Dispatch Mission
1872 #1 (Shaner Variant) Cc 1872 1 shaner Physical Attack Critical Rate
  • Activation Rate: 5% when attacking
  • Critical Rate increase +20% (15 Sec)
Store
Dispatch Mission
Thors #2 (Keown Variant) Cc thors 2 keown Energy Attack Crowd Control Time Decrease
  • Activation Rate: 5% when attacking
  • Critical Damage increase +20% (15 Sec)
Store
Dispatch Mission
Secret Wars 2099 #1 (Lim Variant) Cc secretwars2099 1 lim Attack Speed Ignore Defense
  • Activation Rate: 5% when hit
  • +20% Ignore Defense (15 Sec)
Store
Dispatch Mission
Marvel Zombies #2 (Walta Variant) Cc marvelzombies 2 walta Energy Defense Dodge
  • Activation Rate: 5% when hit
  • Dodge Rate increases by +20% (15 Sec)
Store
Dispatch Mission
S.H.I.E.L.D #1 (Young Variant) Cc shield 1 young Fire Resist Ignore Defense
  • Activation Rate: 5% when attacking
  • Movement Speed increases by +20% (15 Sec)
Store
Dispatch Mission
S.H.I.E.L.D #6 (NYC Variant) Cc shield 6 nyc Cold Resist Critical Rate
  • Activation Rate: 5% when attacking
  • Critical Rate increases by +20% (15 Sec)
Store
Dispatch Mission
S.H.I.E.L.D #7 Cc shield 7 Lightning Resist Critical Damage
  • Activation Rate: 5% when hit
  • Decrease Debuff Duration by +20% (15 Sec)
Store
Dispatch Mission
S.H.I.E.L.D #8 Cc shield 8 Poison Resist Dodge
  • Activation Rate: 5% when hit
  • Attack Speed increases by +20% (15 Sec)
Store
Dispatch Mission
Amazing Spider-Man #535 Cc amazingspiderman 535 Max HP Attack Speed
  • Activation Rate: 5% when dealing critical attack
  • Attack Speed increases by +20% (15 Sec)
Store
Dispatch Mission
Amazing Spider-Man #533 Cc amazingspiderman 533 Attack Speed Dodge
  • Activation Rate: 5% when dealing critical attack
  • Attack Speed increases by +20% (15 Sec)
Store
Dispatch Mission
Civil War: The Initiative #1 Cc civilwartheinitiative 1 Energy Defense Critical Damage
  • Activation Rate: 5% when attacking
  • Physical Attack increases by +20% (15 Sec)
Store
Dispatch Mission
Captain America #22 Cc captainamerica 22 Physical Defense Ignore Defense
  • Activation Rate: 5% when attacking
  • +20% Ignore Defense (15 Sec)
Store
Dispatch Mission
Punisher War Journal #1 Cc punisherwarjournal 1 Ignore Defense Movement Speed
  • Activation Rate: 5% when dodging
  • Movement Speed increases by +20% (15 Sec)
Store
Dispatch Mission
Civil War #7 Cc civilwar 7 Recovery Rate Critical Rate
  • Activation Rate: 5% when dodging
  • Increases all Basic Defenses by +20% (15 Sec)
Store
Dispatch Mission
Civil War #4 Cc civilwar 4 All Basic Attack Increase Physical Defense
  • Activation Rate: 5% when dealing critical attack
  • Decrease Skill Cooldown by +20% (15 Sec)
Store
Dispatch Mission
Iron Man #14 Cc ironman 14 Recovery Rate All Basic Defences Increase
  • Activation Rate: 5% when hit
  • Critical Rate Increases by +20% (15 Sec)
Store
Dispatch Mission
Civil War #3 Cc civilwar 3 Cooldown Duration Crowd Control Time
  • Activation Rate: 5% when attacking
  • +20% increase of Physical Attack (15 Sec)
Store
Dispatch Mission
Iron Man #13 Cc ironman 13 Energy Attack Energy Defense
  • Activation Rate: 5% when hit
  • +20% increase of Energy Attack (15 Sec)
Store
Dispatch Mission
Guardians of the Galaxy #1 Cc guardiansofthegalaxy 1 Attack Speed Poison Resist
  • Activation Rate: 5% when hit
  • +20% Ignore Defense (15 Sec)
Support Shop
Dispatch Mission




1872 #1[]

Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 Grade 6
Attack Speed Movement Speed Critical Damage Cooldown Time All Defense Critical Rate
Dodge Crowd Control Time Physical Defense All Attack
Max HP Cold Resist Energy Defense Physical Attack
Fire Resist Ignore Defense Recovery Rate Energy Attack
Mind Resist 5% rate when attacking;

ATTACK SPEED 20% (15 Sec.)

Lightning Resist Poison Resist

Armor Wars #1[]

Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 Grade 6
Movement Speed Mind Resist Critical Damage Attack Speed All Defense Critical Rate
Dodge Cooldown Time Physical Defense All Attack
Max HP Crowd Control Time Energy Defense Physical Attack
Fire Resist Ignore Defense Recovery Rate Energy Attack
oof 5% rate when attacking;

IGNORE DEFENSE 20% (15 Sec.)

Lightning Resist Poison Resist

Captain Marvel & the Carol Corps #1[]

Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 Grade 6
Critical Rate Poison Resist Critical Damage Attack Speed Movement Speed Physical Attack
Dodge Crowd Control Time All Attack Energy Attack
Max HP Cold Resist Physical Defense Recovery Rate
Fire Resist Ignore Defense Energy Defense Cold Resist
Mind Resist 5% rate when attacking;

CRITICAL DAMAGE 20% (15 Sec.)

Lightning Resist Ignore Defense

[]

<spanstyle="font-size:18px;"> Notes

  1. The 20% HP proc is NOT a heal. It increases both your total HP and current HP by 20% and then when it wears off, both your total HP and current HP reduces by the same amount.

Recommended Card Sets[]

Please add your recommended card sets.

  1. Max Cooldown and Combat Set
    • 1872 #1 (Shaner Variant): Physical Attack, Critical Rate, 20% Critical Rate proc
    • Black Widow #20: All Defense, Max HP, 20% Cooldown proc
    • Loki: Agent of Asgard #17: All Attack, Cooldown Time, 20% Physical Attack proc
    • Marvel Zombies #2: Dodge, Cooldown Time, 20% Cooldown on Dodge
    • Thors #2 (Keown Variant): Energy Attack, Crowd Control Time, 20% Critical Damage proc

Card Collection[]

When you obtain 6* versions of certain cards, they are added to their collections. Once added, you do not need to keep the cards if you do not wish to. 

Set Bonus Cards
Secret Wars: 2099 All Defense +3%

Secret Wars 2099 #1

Secret Wars 2099 #1 (Lim Variant)

Secret Wars 2099 #2

Loki Dodge +3%

Loki: Agent of Asgard #17

Loki #2

Loki #1

Clash of Ideas Attack Speed +3%

Captain America #22

Captain America #24

Iron Man #13

Iron Man #14

Civil War #7

Punisher Recovery Rate +3%

Punisher War Journal #1

The Punisher #19

Punisher #60

Marvel Zombies Physical Defense +3%

Marvel Zombies #2

Marvel Zombies #2 (Walta Variant)

Marvel Future Fight's 3rd Anniversary Crowd Control Time +1% Marvel Future Fight #1
Secret Wars: Battleworld Crowd Control Time +3%

Secret Wars: Battleworld #2

Secret Wars: Battleworld #3

Secret Wars: Battleworld #1

1872 Movement Speed +3%

1872 #1

1872 #1 (Shaner Variant)

Guardians of the Galaxy Energy Defenses +3%

Guardians of the Galaxy #1

Star-Lord #2

Groot #5

Drax #1

Annihilation: Ronan #1

Civil War Physical Attack +3%

Civil War: The Initiative #1

Civil War #3

Civil War #4

Civil War #5

Civil War: Front Line #9

Black Widow Critical Rate +3%

Black Widow #20

Black Widow #1

Black Widow #10

S.H.I.E.L.D. Energy Attack +3%

S.H.I.E.L.D. #1 (Young Variant)

S.H.I.E.L.D. #6 (NYC Variant)

S.H.I.E.L.D. #7

S.H.I.E.L.D. #8

S.H.I.E.L.D. #12

The Unbelievable Gwenpool Ignore Defense +3%

The Unbelievable Gwenpool #1

The Unbelievable Gwenpool #2

Gwenpool #3

The Unbelievable Gwenpool #6

The Unbelievable Gwenpool #17

Avengers Origin Cooldown Duration +3%

Avengers Origins: Thor #1

Avengers Origins: Luke Cage #1

Avengers Origins: Quicksilver & The Scarlet Witch #1

Avengers Origins: Ant-Man & The Wasp #1

Avengers Origins: Vision #1

Secret Wars Max HP +3%

Armor Wars #1

Captain Marvel & The Carol Corps #2

1602 Witch Hunter Angela #1

M.O.D.O.K. Assassin #1

Thors #2 (Keown Variant)

Uncanny Avengers Ignore Dodge +3%

Uncanny Avengers #3

Uncanny Avengers #10

Uncanny Avengers #12

Uncanny Avengers #14

Uncanny Avengers #6

Amazing Spider-Man All Attack +3%

Amazing Spider-Man #535

Amazing Spider-Man #533

Amazing Spider-Man #605

Amazing Spider-Man #653

Amazing Spider-Man #674

Anti-Man & Wasp Critical Damage +3%

Avengers: The Initiative #20

Ant-Man #1

Ant-Man #5

Ant-Man & The Wasp #1

Avengers #71

Artbook All Attack +3%

Avengers #12

Captain America #109

Amazing Spider-Man #13

Guardians of the Galaxy #7

All-New, All-Different Avengers #1

Black Panther Critical Damage +3%

Black Panther #35

Black Panther #166

ve Items
ArtifactCelestial Tech Pack (CTP)Enchanted UruISO-8
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