Overview Edit

Comic Cards have replaced Comic Covers as of Patch 2.0.0.

Each Comic Card equipped grants bonuses to all heroes. A total of five cards can be equipped.

Each Card has both a Ranking (stars) and a Level (number). The Ranking determines how many bonuses the Card grants, one per Rank. The Level determines the numerical value of the bonus. Comic Cards can be upgraded similar to ISO-8 but the Level of the Card, from 1 to 6, is purely random and changes each time a card is upgraded.

Card bonus slots 1 and 2 are always the same and the value of the bonus varies according to the level of the Card. Card slots 3 through 6 each have their own set of 5 random bonuses and will change EVERY TIME the Card is upgraded. The bonus values of Slot 3 will be 5.1%, Slot 4 wil be 5.4%, Slot 5 will be 5.7%, and Slot 6 will be 6.0%. The set of bonuses for slots 3 to 6 varies based on the Card. Random bonus slot 4 can also roll a Proc but a Card does not always have a Proc even at 6 RankStar since it is random for slot 4, however, the Proc will always be the same for each Card.

Upgrading Edit

A Card can be upgraded by spending other cards of the same rank to upgrade it. It takes 5 Cards to upgrade an existing Card. Every time a card is upgraded, its Level will be randomly rolled from 1 to 6. Every time a Card is upgraded, it's Slot 3 and higher bonuses will be randomly chosen from the set of bonuses available to that slot. It takes a total of 625 Rank 1 Cards and (?) Gold to Upgrade a Rank 1 to a Rank 6 Card.

Card Bonus Details Edit

The range of the Slot 1 and Slot 2 bonuses increases based on both the Card's Rank (stars) and the Card's Level (1 to 6).

Card Rank Level 1 Level 2

Level 3

Level 4 Level 5 Level 6 Cost to Upgrade
1 (Normal) 2.5% 3% 3.5% 4% 4.5% 5% 8,000
2 (Advanced) 3.5% 4% 4.5% 5% 5.5% 6% 13,000
3 (Rare) 4.5% 5% 5.5% 6% 6.5% 7% 22,000
4 (Heroic) 5.5% 6% 6.5% 7% 7.5% 8% 37,000
5 (Legendary) 6.5% 7% 7.5% 8% 8.5% 9% 62,000
6 (Mythical) 7.5% 8% 8.5% 9% 9.5% 10% N/A

Card Details Edit

Comic Card Rank 1 Rank 2 Slot 4 Proc (5% Chance, 15 seconds) Location
1602 Witch Hunter Angela #1 Critical Damage Cold Resist 20% Increased HP on Getting Hit 1 Hawkeye Rift
1872 #1 Attack Speed Movement Speed 20% Attack Speed on Attack Captain America Rift
1872 #1 (Shaner Variant) Physical Attack Critical Rate 20% Critical Rate on Critical Attack Store
Armor Wars #1 Movement Speed Mind Resist 20% Movement Speed on Critical Attack Ghost Rider Rift
Black Widow #20 All Defense Max HP 20% Skill Cooldown on Critical Attack Thor Rift
Captain Marvel and the Carol Corps #2 Critical Rate Poison Resist 20% Critical Damage on Attack Blade Rift
Civil War: The Initiative (2007) #1 Energy Defense Critical Damage Crowd Control Time Store
Loki, Agent of Asgard #17 All Attack Cooldown Time ↓ 20% Physical Attack on Critical Attack Destroyer Rift
Marvel Zombies #2 Dodge Cooldown Time ↓ 20% Skill Cooldown on Dodge Vision Rift
Marvel Zombies #2 (Walta Variant) Energy Defense Dodge 20% Dodge on Getting Hit Store
M.O.D.O.K. Assassin #1 Crowd Control Time ↓ Mind Resist 20% Defense Penetration on Attack Loki Rift
Punisher Defense Penetration Attack Speed 20% Increased HP on Dodge 1 Black Panther Rift
Secret Wars 2099 #1 Recovery Rate Lightning Resist 20% Physical Defense on Critical Attack Iron Fist Rift
Secret Wars: Battleworld #2 Max HP Fire Resist 20% Movement Speed on Getting Hit Spider-Man Rift
Secret Wars 2099 #1 (Lim Variant) Attack Speed Defense Penetration 20% Defense Penetration on Getting Hit Store
S.H.I.E.L.D. #1 (Young Variant) Fire Resist Defense Penetration 20% Movement Speed on Attack Store
S.H.I.E.L.D. #6 (NYC Variant) Cold Resist Critical Rate 20% Critical Rate on Attack Store
S.H.I.E.L.D. #7 Lightning Resist Critical Damage 20% Crowd Control Time ↓ on Getting Hit Store
S.H.I.E.L.D. #8 Poison Resist Dodge 20% Attack Speed on Getting Hit Store
Thors #2 (Keown Variant) Energy Attack Crowd Control Time ↓ 20% Critical Damage on Attack Store

1872 #1 Edit

Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 Grade 6
Attack Speed Movement Speed Critical Damage Cooldown Time All Defense Critical Rate
Dodge Crowd Control Time Physical Defense All Attack
Max HP Cold Resist Energy Defense Physical Attack
Fire Resist Ignore Defense Recovery Rate Energy Attack
Mind Resist 5% rate when attacking;

ATTACK SPEED 20% (15 Sec.)

Lightning Resist Poison Resist

Notes Edit

  1. The 20% HP proc is NOT a heal. It increases both your total HP and current HP by 20% and then when it wears off, both your total HP and current HP reduces by the same amount.

Recommended Card Sets Edit

Please add your recommended card sets.

  1. Max Cooldown and Combat Set
    • 1872 #1 (Shaner Variant): Physical Attack, Critical Rate, 20% Critical Rate proc
    • Black Widow #20: All Defense, Max HP, 20% Cooldown proc
    • Loki: Agent of Asgard #17: All Attack, Cooldown Time, 20% Physical Attack proc
    • Marvel Zombies #2: Dodge, Cooldown Time, 20% Cooldown on Dodge
    • Thors #2 (Keown Variant): Energy Attack, Crowd Control Time, 20% Critical Damage proc

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